﻿using System;
namespace SocketWeaver.FPhysics2D
{
    public class NativeObject
    {
        internal IntPtr m_NativeObject = IntPtr.Zero;

        internal NativeObject(IntPtr nativeHandle)
        {
            m_NativeObject = nativeHandle;
        }

        internal IntPtr IntPointer
        {
            get
            {
                return m_NativeObject;
            }
            set
            {
                m_NativeObject = value;
            }
        }
    }
}
